![]() Kyle: We’re currently working on 2 new games! One of them is the biggest game we’ve ever made. Is there any sort of tease you can share with us? We’re dying to hear about what Tomorrow Corporation has in store for its next project. We haven’t seen the eShop on Switch yet, so we’re just as curious as everyone else. Kyle: Every iteration of the eShop seems to become nicer and easier to use. Is there anything in particular you’re hoping Nintendo will improve or do differently with the eShop on Switch? But I think they must have done ok since we can still occasionally afford coffee and buttered noodles. On Wii U, were you pleased with the sales of Little Inferno and Human Resource Machine? Did they meet your expectations? It might be a while before developers figure out how to use everything all together, but it’s been fun tinkering with it all. Kyle: Nintendo basically handed us a magic box that buzzes and whistles and thinks and displays images and listens and looks and feels stuff and said “Go make cool things!”. How do you feel about Switch’s various features, such as HD Rumble? As a developer, are you excited by the possibilities the system offers? Tomorrow Corporation: That’s so many things and I’m just 3 people but we’ll stay awake all night every night for the next 4 months, and it will be painful, and a long dangerous road, but we’ll try! Link actually baked it, but Zelda gets all the credit haha LOL. Nintendo Switch: Zelda’s bringing the cake. Tomorrow Corporation: I can bring a cake I guess? Tomorrow Corporation: Happy bday! How old? Tomrrow Corporation: Sure! What’s the party for? Tomorrow Corporation: We’re friends with your friends Wii and Wii U! But the experience will last a lifetime.ĭid Nintendo reach out to you about developing for Switch? Or was it the other way around? What can we expect from World of Goo, Little Inferno, and Human Resource Machine in terms of pricing?ĭandy Wheeler: Each game will cost less than a burrito and a hot coffee. ![]() Other Kyle: I’m a nervous wreck all the time anyway. Kyle: We’re a sweaty, nervous wreck, but that’s the case with every game we make. How has it been porting the different games to Switch? Were you able to do so quickly, and without any major issues? And working on getting that same co-op feature in the other games if we can. Kyle: And this means we’re able to provide local multiplayer in World of Goo.
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